8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud | GameVault 668
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8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud

Category: Epic Highlights Source published: Collected: Source: Polygon.com
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8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud
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From Dishonored's Chaos meter to Noita's true-to-physics wands, these 8 games follow Sanderson's First Law of magic

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  • From Dishonored's Chaos meter to Noita's true-to-physics wands, these 8 games follow Sanderson's First Law of magic

Sanderson has been in talks with studios , off and on, about bringing his own magic systems to a video game. It’s easy to see why: Each power he writes links to a specific substance with a learnable effect…which already sounds like an RPG’s skill tree just waiting to happen.

Swap steel in a Sanderson book for a wand component in Noita or a Keese eyeball in The Legend of Zelda: Tears of the Kingdom and the same principle holds: One input, one repeatable output, every time. These eight magic systems prove Sanderson’s law holds up well, whether or not his own game ever ships.

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